Autodesk previews Stingray game engine and Maya LT 2016 at GDC
Rounding out its collection of game development tools, Autodesk, Inc. is previewing its new Stingray Game Engine this week at the Game Developers Conference (GDC) in San Francisco. The company is also launching Autodesk Maya LT 2016, the latest release of its 3D animation and modeling software for professional indie game developers. Built using the core technology behind the Bitsquid engine acquired last summer, Stingray is currently in development and comprises intuitive, powerful tools that make it easier for professional and novice developers to bring graphically advanced games to market on a wide range of platforms. Available March 26, 2015, Maya LT 2016 is packed with new features and advancements that accelerate modeling and animation, enabling indie developers to seamlessly deliver standout visuals for their games. The new release includes integrated sculpting tools and UV editing tools; Advanced Animation and Game Exporter Tool; Physically-Based ShaderFX Nodes; and Creative Market content storefront. Maya LT is available as a Desktop Subscription with pay-as-you-go monthly, quarterly and annual options. For more information about Autodesk's GDC 2015 lineup visit this page. [source]
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S catter millions of instances in seconds, create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and CINEMA 4D, using the new Carbon Scatter 2015 plug-in.
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