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The Foundry introduces MARI 3
14.08.2015

Foundry MARI 3 vide At Siggraph 2015, The Foundry introduced MARI 3, the newest version of its industry-leading 3D paint package. Ideal for texturing and look-development artists in the VFX, animation and games industries, MARI 3 combines productivity-enhancing features with broader and tighter pipeline integration. This includes an exposed node graph for advanced users and integration with the rendering and baking capabilities of MODO, The Foundry's 3D content creation solution. MARI 3 brings support for widely-used shaders such as Arnold, V-Ray, Unreal and Redshift, as well as for OpenSubdiv geometry. MARI 3 also delivers new flexible, artist-friendly color management workflows, based on OpenColorIO; FBX geometry support; session scripts; four new APIs (the Texture Data Access API, Geometry Data Access API, Display Driver API and Custom Graph Context API); enhanced texture transfer functionality allowing artists to generate height and normal maps between high and low polygon models; new Entity Locators that offer a 3D manipulation with improved visual accuracy; and more. MARI 3 will become commercially available in Q3. [source]

www.thefoundry.co.uk
 
 
V-Ray 3.1 for Maya
Chaos Group announced the immediate availability of V-Ray 3. [more]
 
New Adobe Digital Publishing Solution
Adobe announced the general availability of Adobe Digital Publishing Solution (DPS), the next generation of its Digital Publishing Suite, pioneering new ways for brands to deliver high-impact content to mobile apps. [more]
 
LumenRT 2015.5
E-on software's 3D immersive communication platform for architecture and GeoDesign, LumenRT, has been updated. [more]
 
 
LightWave 2015 Update 3
The LightWave 3D Group, a division of NewTek, Inc. [more]
 
Shotgun Software: New review and pipeline features announced at SIGGRAPH 2015
At the SIGGRAPH 2015 conference, Shotgun Software announced a new set of features for the upcoming 6. [more]
 
Autodesk announces Extension 1 for Maya 2016 and 3ds Max 2016
At the SIGGRAPH 2015 conference, held August 11-13 in Los Angeles, Autodesk announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software, available to Autodesk Subscription customers beginning August 11 for 3ds Max and September 9 for Maya. [more]
 
 

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