Epic Games releases Unreal Engine 4!
At the 2014 Game Developers Conference, Epic Games opened Unreal Engine 4 to the world, releasing all of its leading-edge tools, features and complete C++ source code to the development community through a new subscription model. Developers can sign up for UE4 for PC, Mac, iOS and Android by paying $19 US per month, plus 5% of gross revenue resulting from any commercial products built using UE4. "This is our complete engine, with everything Epic provides to leading game developers, priced accessibly for teams of all sizes, budgets and aspirations," said Tim Sweeney, founder of Epic Games. With the release of UE4, Epic is moving to a community-centric model built around forums, a Wiki and AnswerHub Q&A, with GitHub hosting the complete C++ source so developers can utilize its robust collaboration functionality for experimentation and sharing. In addition to the new subscription model, Unreal Engine 4 can be licensed via custom-negotiated terms, for companies that wish to form a closer support relationship with Epic, or to reduce or eliminate the 5% royalty in exchange for up-front payment. [source]
ReelSmart Motion Blur 5 with GPU support for After Effects
RE:Vision Effects released ReelSmart Motion Blur 5 with GPU support for After Effects (CS5-CC), Final Cut Pro (10.
Flicker Free for After Effects, Premiere and Final Cut released
Digital Anarchy released Flicker Free, a powerful plug-in designed to deflicker video.
Native Instruments: 8 synths, 50% off
Virtual synths from Native Instruments are 50% off until March 17.
The Unity for PlayStation Mobile public preview
The preview version of the new Unity for PSM build option can be download as part of a dedicated version of the Unity engine with the PSM build option.
MASCHINE 2.1 update
Native Instruments released a free update for its MASCHINE groove production software.
McDSP releases Channel G Surround for AAX and EQ Reason Rack Extensions
McDSP announced the release of Channel G Surround for Pro Tools 10 and 11 with support for both Mac OS and Windows, in AAX DSP and AAX Native plug-in formats.
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