Autodesk announces Maya 2016 Extension 2 and 3ds Max 2017, acquires Solid Angle
At NAB 2016, Autodesk, Inc. announced the latest versions of its subscription-based 3D animation software, including Maya 2016 Extension 2 and 3ds Max 2017. Extension 21 for Maya adds new capabilities for creating 3D motion graphics via a procedural, node-based workflow; updated render management; and new character creation workflows with a new quick rig tool and shape authoring enhancements that allow artists to create, rig and animate characters faster. New 3ds Max 2017 offers artists a fresh new look as well as modeling, animation and rendering enhancements, including a new UI with support for high DPI displays; fast, physically-based renderer Autodesk Raytracer Renderer (ART); and additional updates, including UV mapping, object tool and animation productivity enhancements; a scene converter for moving from one renderer to another or to real-time engines; and tighter pipeline integration via an improved Python/.NET toolset. 3ds Max 2017 and Maya 2016 Extension 2 are available now. Autodesk has also announced it has acquired Solid Angle, developer of Arnold, an advanced, ray-tracing image renderer for high-quality 3D animation and visual effects creation used in film, television and advertising worldwide. Acquisition terms were not disclosed. Also of note is a new cooperation between Autodesk and Google Cloud Platform to deliver scalable compute services for its M&E software. The two are launching a new cloud-optimized ZYNC service for Autodesk Maya 2016, which will allow users to render 3D scenes created in the software on the Google Cloud Platform. [source]
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