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Massive Importer 1.5 beta for 3ds Max

17.01.2012

Massive Importer 3ds Max video Massive Importer for 3ds Max, a tool designed to import MASSIVE crowd simulations into Max, has been released in v1.5 beta. The beta is limited by 100 agents and automatically imports skeleton, geometry, skin weighting data as well as textures. Among the new features are: Clone Geometry Node, the ability to import textures, Instance/Copy Material functionality and more. Full commercial version will add Geometry Cache support and unlimited number of agents... Maya and Houdini versions are in the works. More here. [source]
visual3dtools.blogspot.com
 
 
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Autodesk Maya 2018 ships
27.07.2017

Autodesk Maya 2018 video animation worgflow Autodesk Maya 2018 has arrived. The new version comes with enhanced workflows across the board, including enhanced modeling tools with Topological Symmetry support, single top-level symmetry control, and vector displacement map stamps. An improved shape authoring workflow offers a smoother experience, including the ability to perform pose-space deformation on rigged characters. New tools for working with UVs allow artists to stack similar UV shells, automatically redistribute UVs for even spacing, and constrain the movement of UVs along edges. Animators will benefit from updates to the recently added Time Editor and overhauled, faster-to-use Graph Editor. With 64-bit time precision, Maya 2018 adds timecode improvements with new non-integer framerates, NTSC drop and non-drop formats, allowing users to use standard capture formats without having to convert data. For the first time, rigid-body dynamics can be combined with procedural instancing, through simple and fast-to-manage dynamic properties and constraints over large numbers of instances. With just a few clicks, users can create complex arrangements of animated instances that can act dynamically, collide with each other, be bounced around by dynamic forces, and be constrained. Maya 2018 also welcomes Arnold 5 to the family with all the full features as its built-in renderer, introducing better samplers, improved speed, and simplified workflows. Arnold 5 also comes with new, more physically-accurate shaders, such as a standard surface shader, a standard hair shader, and a volume shader. Maya 2018 also includes hundreds of bug fixes to deliver a better overall experience. [source]

www.autodesk.com
 
 
Brainworx brings British E-Series console to the masses
Plug-in developer Brainworx announced the availability of bx_console E -- their flagship plug-in that pairs a 72-channel emulation of the high-end, hit-making British E-Series console complete with comprehensive compressor/limiter, expander/gate, four-band parametric EQ, and wide-ranging filter sections, together with flexible signal routing, just like the original console. [more]
 
Nuendo 8 trial version now available
Steinberg announced the immediate availability of the Nuendo 8 trial version. [more]
 
Golaem 6 with custom AI capabilities
Golaem announced Golaem 6, giving TDs more accesses under the hood of this crowd simulation engine for Autodesk Maya. [more]
 
 
Steinberg Cubase 9.0.30 update with new video engine
Steinberg announced the immediate availability of the latest Cubase maintenance update, version 9. [more]
 
Steinberg Cubase 9 upgrade offer
Until August 31, Cubase users can benefit from exceptional price reductions on upgrades to Cubase Pro 9 and Cubase Artist 9. [more]
 
Blackmagic Design announces Fusion 9 Studio with VR and lower price!
Blackmagic Design announced Fusion 9, a major update to its visual effects, compositing, 3D and motion graphics software. [more]
 
 

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