Pulldownit! for 3ds Max and Maya updated
17.05.2010
Thinkinetic's Pulldownit!, a rigid body dynamics solver for 3ds Max and Maya which allows for the creation of fractures as well as massive rigid body simulations, has been updated to version 1.5. It is able to simulate scenes made of thousands of objects and collapse buildings, bridges or any kind of brittle material, fast and easy (Product Sheet PDF). Version 1.5 adds the ability to add long cracks to big models, the fragments have the ability to continue breaking out when hitting each other or the surrounding environment (video); and the plug-in can compute large scale scenes with several thousands of objects / fragments seamlessly, with multithreading (video)... For more information on features, see the video tutorials here (scroll to the bottom of the page). Both Max and Maya versions are 2011-compatible. Pulldownit! is available for Microsoft Windows Vista, XP and Windows 7 systems, the Standard version is offered free of charge, the professional version is offered along with more features (force fields, multithreading etc.), support and services. For pricing, contact the authors. [source]
www.pulldownit.com