Third incarnation of ThinkingParticles for 3ds Max now available!
14.03.2008

Makers of finalRender, German developer cebas Computer, announced the release of
ThinkingParticles 3.0 for 3ds Max. Third version of this famous rule-based particle system for Max comes with
enhanced user interface, Memory Node ("...that allows the storage of any kind of data with an adjustable amount of storage depth per variable"), new and enhanced Dynamic Nodes,
Vertex To Particle node creating particles on vertex positions, additions to the
Geometry Instancing functionality, new
Debug Option, AGEIA
PhysX support, enhanced
ShapeCollision engine,
TD-Tool (allowing Technical Directors to setup complex particle systems exposing only the parameters needed for animators), and
other new features. To see what the system is capable of, watch the following video examples:
Live Free or Die Hard,
Six Flags,
ESPN spot,
Call of Duty 3. ThinkingParticles 3.0 is compatible with 3ds Max 6 through 2008 including 64-bit versions, and costs $1695 US. TP 2.5 owners can upgrade for $595 US.
[source]
www.cebas.com