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Filtered by tag: 3ds Max
LWCAD 5.5 modeling plug-in out now
[permalink] 12.12.2017

LWCAD LightWave 3D plug-in plugin update This popular CAD modeling plug-in for LightWave (and now also for 3ds Max and Cinema 4D) has just been updated! LWCAD version 5.5 is a free update for all users of version 5 (5.0, 5.1, 5.2) and adds many new features, including new rapid roofing tools, new universal tool for creating stairs from curves or polygon-NURBS edges, new cloning tools and much more! New users can take the advantage of the LWCAD Christmas Bundle: buying LWCAD 5 for LightWave will also get them a free upgrade to LWCAD 2018 (when available) and a 200 USD coupon to GarageFarm.NET. [source]

Corona Renderer 1.7 for 3ds Max
[permalink] 26.10.2017

Chaos Group Corona plugin 3ds Max video Chaos Group Version 1.7 of the Corona Renderer for 3ds Max brings up to 8x faster rendering thanks to an improved sampler implementation, and a new optional adaptive direct lighting algorithm; support for all hair and fur tools (3ds Max, Ornatrix and Hair Farm), and dedicated hair and skin shaders; new material library with over 300 ready-made materials, with drag-and-drop functionality; new Subsurface Scattering and Dispersion in the CoronaMtl; and more. [source]

Pixar showcased new rendering technologies at SIGGRAPH 2017
[permalink] 04.08.2017

Pixar RenderMan Showreel 2017 video Pixar Animation Studios gave a special preview of upcoming technologies at the 2017 RenderMan Art & Science Fair, including new interactive capabilities for RenderMan 22 and work on 'XPU' rendering using CPU+GPU cores together. Demonstrations of RenderMan 21.5, released July 26th, showcased break-through technologies for rendering CGI characters, including state-of-the-art skin and hair based on Path-Traced Subsurface Scattering. Presentations from Pixar and ILM revealed how feature films such as Cars 3, Coco, and Rogue One drive enhancements to RenderMan's core technology. RenderMan 22 will feature 'always-on' rendering embedded in artist applications, responding instantly to geometry, camera, light and material edits. This new live rendering mode delivers interactive frame rates with the same renderer used for batch renders. Other RenderMan 22 technologies like fast vectorized OSL shader network evaluation on Intel scalable-SIMD CPUs were also shown. RenderMan 21.5 is available for download today at renderman.pixar.com. Customers on annual maintenance can immediately begin using this major update. New purchases are 495 USD each for permanent licenses, with volume discounts and short-term loan options available. Researchers and non-commercial users can access Educational Grants and single-user Non-Commercial RenderMan, free of charge. [source]

Autodesk showcases next generation tools at SIGGRAPH 2017
[permalink] 03.08.2017

Autodesk Flame 2018 Batch Paint Animation Curves screenshotLeading up to SIGGRAPH 2017, Autodesk released a series of updates for its media and entertainment tools, including Autodesk Media & Entertainment Collection, Maya, Shotgun, Arnold, 3ds Max, and Flame. Maya 2018 offers additional character creation, motion graphics, and rendering functionality, and is available with the latest version of Arnold; Shotgun 7.3 features include smart data retention for improved site performance and community-driven enhancements including improved action menu items (AMIs) and the ability to restart your own site; Arnold 5.0.1 builds on the strengths of the recent 5.0 release, and includes new functionality like AOV shaders for cryptomatte workflows, thin film for standard surface shader and additional updates and optimizations; the newest 2018.1 update to 3ds Max adds VR authoring tools for design visualization artists and generalists, and additional UX and UV unwrap improvements; Flame Family 2018.2 introduces new creative tools that enhance artist productivity and expand pipeline integration possibilities. Some new features in Flame 2018.2 are Pybox, a python scriptable software handler for processing images via external renderers; projector functionality, map inputs and a contextual menu in action; smart merge for the connected conform workflow; and the ability to drive the batch environment via scriptable commands. [source]

ftrack announces ftrack Studio and Review
[permalink] 20.07.2017

ftrack Studio screenshot project management studio Ftrack, a scalable cloud-based project management solution for the media & entertainment industry, announced major updates to help content creators and video producers streamline multiple productions. The company renames the current offering of ftrack to ftrack Studio and announces a new streamlined product for review and approvals, ftrack Review. ftrack Studio delivers improved planning features providing a bird's-eye view of every project and department across the studio. Attendees at this year's SIGGRAPH can get a demo of ftrack Studio and upcoming ftrack Review at the ftrack booth (#223) from August 1-3. The company is offering ftrack Studio for 25 USD/month per user and ftrack Review for 15 USD a month per user. [source]

E-on software pre-releases Carbon Scatter and CloudFactory Ozone 2017 plug-ins
[permalink] 19.07.2017

E-on software Ozone 2014 packshotE-on software announced the immediate availability of the pre-release of its Carbon Scatter and CloudFactory Ozone 2017 suite of plug-ins, for customers with a valid maintenance plan. To focus on the company's core technologies, and ensure better customer support and user experience on its flagship solutions VUE and PlantFactory, e-on software also announced that in 2018, it will discontinue development of Carbon Scatter and CloudFactory Ozone. The 2017 releases, expected to ship in Q3 2017, will be the last for the suite of plug-ins; support will continue at no cost until September 2018. The instancing technology plug-in Carbon Scatter 2017 for 3ds Max, and Maya, with native support for Mental Ray and V-Ray, and for Cinema 4D features multiple Global EcoSystem Layers, that can be saved as EcoPainter Brushes; PlantFactory and VUE vegetation models (.tpf and .veg) directly in Carbon Scatter EcoSystem populations; and up to 4x lighter data footprint within saved scenes, and quicker loading/saving of scenes. Real-world atmospheric behavior modeling plug-in CloudFactory Ozone 2017 is compatible with Maya, 3ds Max, Softimage, LightWave, and Cinema 4D hosts, and now features auto-scale clouds with altitude; the option to easily load/add cloud layers using a single button; optional automatic sun softness computation, based on atmosphere parameters; and a "Improve Low Quality Consistency" parameter to better preview atmosphere looks while rendering at a lower resolution. [source]

V-Ray 3.6 for 3ds Max introduces Hybrid Rendering
[permalink] 04.07.2017

V-Ray 3.6 3ds Max video Harness your computer's full power with V-Ray 3.6 for 3ds Max. With Chaos Group's new Hybrid Rendering Technology, you can render on NVIDIA CUDA GPUs, CPUs - or a combination of both. Now compatible with 3ds Max 2018, this update is free for all V-Ray 3.x customers. The new version also enables to render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post; and automatically generates ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion. In addition, the update is compatible with NVIDIA NVLink supporting shared GPU memory across NVLink-compatible graphics cards. [source]

Chaos Group releases V-Ray Software Development Kit
[permalink] 01.06.2017

Chaos Software V-Ray for MODO videoChaos Group released V-Ray Application SDK, a complete software development kit with high-level API that allows developers to integrate the full power of V-Ray's photorealistic rendering technology into any application. The V-Ray AppSDK is specifically designed to be a fast and flexible solution for companies looking to add ray-traced rendering capabilities to their software. The V-Ray AppSDK simplifies and accelerates the integration process, and offers full programmatic control over V-Ray's extensive feature set. With support for a wide range of popular API bindings, such as Python, C#.NET, Javascript (Node.js) and C++, software developers are able to program in their preferred language. In addition, the software development kit also includes documentation, learning resources, code samples, test scenes, and ready-to-use functionality presets. V-Ray AppSDK Developer licenses are available upon request. [source]

Autodesk teams up with Microsoft Azure to offer scalable cloud rendering
[permalink] 22.05.2017

Microsoft Azure Batch Rendering promo Autodesk announced that it is joining forces with Microsoft Azure to offer customers a new scalable cloud rendering solution with the Microsoft Azure Batch Rendering Platform. Built on the proven Azure Batch platform, this new rendering solution allows Autodesk users to submit their jobs for on-demand rendering directly through Maya, 3ds Max, and Arnold, with pay-per-use billing and custom scalability. To participate in a private preview of the Azure Batch Rendering Platform, please visit rendering.azure.com. [source]

Arnold renderer to be subscription-only starting next year
[permalink] 08.05.2017

Autodesk Solid Angle MAXtoA Arnold plug-in videoOn the heels of the Arnold 5 announcement early April, Solid Angle announced the Arnold Subscription giving users the option of subscribing to Arnold Render annually for 600 USD/year (50 USD/month equivalent), or 65 USD/monthly. The subscription license enables users to self-host their license and access Arnold from multiple computers over the internet or other non-local network, and features global travel rights allowing to take Arnold subscriptions outside of the country users reside in when travelling. Subscription also provides customers with basic support access. In an effort to ensure customers have plenty of time to prepare for the transition to subscription pricing, Arnold users will still have the option of purchasing floating perpetual licenses (995 USD) through April 30, 2018. [source]

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New broadcast products from Blackmagic Design

Blackmagic Design Q1 Broadcast Update Blackmagic Design announced several new products incl. the Blackmagic URSA Broadcast Ultra HD camera for both ENG and studio work costing 3,495 USD; new Blackmagic Fiber Converters to extend and fully power cameras up to 2 km away from video, talkback, tally and more; new ATEM 4 M/E Broadcast Studio live production switcher with 4 M/Es, 20 inputs, 16 new ATEM Advanced Chroma Keyers, DVEs, and more; and new ATEM 1 M/E Advanced Panel with LCD and customizable controls. All the new products are available now! [source]

V-Ray 3.6 for Rhino
Chaos Software has released V-Ray 3.6 for Rhino. The new version incorporates powerful GPU and hybrid rendering, adaptive lights, improved de-noising, cloud rendering, and a library of over 600 lifelike materials. [more]
Sonnox introduces VoxDoubler
Sonnox released VoxDoubler, the first plug-in from a new range they're calling Toolbox. [more]
Steinberg WaveLab 9.5 trial version now available
Steinberg announced the immediate availability of the free trial versions of WaveLab Pro 9. [more]
Modo exports Facebook-ready 3D objects
Foundry announced that Modo will help creators bring 3D and virtual reality content to the masses, arising from an early partnership with Facebook. [more]
Panasonic VariCam LT FW 6.0
New firmware 6.0 for Panasonic's VariCam LT digital film camera adds enhanced functionality with AK-HRP1000/1005/HRP200 remote operation panels; faster boot-up; support for playback of multiple clips in succession as well as in order of selection; new lenses compatibility (Canon CN-E70-200mm T4. [more]
Blender add-on Magic UV updated to v5.0
The Magic UV plug-in for Blender has been updated to version 5. [more]

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