Turn the 'Computer Graphics' Category On/Off Turn the 'Video Editing' Category On/Off Turn the 'Compositing & Visual Effects' Category On/Off Turn the 'Web Design & Publishing' Category On/Off Turn the 'Digital Audio' Category On/Off
Login Config
Reload News Go to Articles Go to About    
 
Filtered by tag: Maya
Chaos Group brings GPU+CPU hybrid rendering to V-Ray 3.6 for Maya
[permalink] 18.09.2017

Haos Group V-Ray 3.6 Maya video Chaos Group released V-Ray 3.6 for Maya, a major update to its Academy Award-winning production renderer. Used on television and film projects like Guardians of the Galaxy 2, Spider-Man: Homecoming, and Stranger Things, this update introduces a new hybrid rendering system that maximizes GPUs and CPUs on high-end VFX productions. V-Ray's new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all computing power, from high-performance GPU workstations to CPU render nodes. The new version also adds Maya 2018 compatibility; the ability to render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions; automatic generation of ID mattes with support for transparency, depth of field and motion blur; support for shared GPU memory across NVIDIA NVLink-compatible graphics cards; and more! V-Ray 3.6 for Maya is a free update for all V-Ray 3.x customers. [source]

www.chaosgroup.com
 
 
Pixar showcased new rendering technologies at SIGGRAPH 2017
[permalink] 04.08.2017

Pixar RenderMan Showreel 2017 video Pixar Animation Studios gave a special preview of upcoming technologies at the 2017 RenderMan Art & Science Fair, including new interactive capabilities for RenderMan 22 and work on 'XPU' rendering using CPU+GPU cores together. Demonstrations of RenderMan 21.5, released July 26th, showcased break-through technologies for rendering CGI characters, including state-of-the-art skin and hair based on Path-Traced Subsurface Scattering. Presentations from Pixar and ILM revealed how feature films such as Cars 3, Coco, and Rogue One drive enhancements to RenderMan's core technology. RenderMan 22 will feature 'always-on' rendering embedded in artist applications, responding instantly to geometry, camera, light and material edits. This new live rendering mode delivers interactive frame rates with the same renderer used for batch renders. Other RenderMan 22 technologies like fast vectorized OSL shader network evaluation on Intel scalable-SIMD CPUs were also shown. RenderMan 21.5 is available for download today at renderman.pixar.com. Customers on annual maintenance can immediately begin using this major update. New purchases are 495 USD each for permanent licenses, with volume discounts and short-term loan options available. Researchers and non-commercial users can access Educational Grants and single-user Non-Commercial RenderMan, free of charge. [source]

renderman.pixar.com
 
 
Autodesk showcases next generation tools at SIGGRAPH 2017
[permalink] 03.08.2017

Autodesk Flame 2018 Batch Paint Animation Curves screenshotLeading up to SIGGRAPH 2017, Autodesk released a series of updates for its media and entertainment tools, including Autodesk Media & Entertainment Collection, Maya, Shotgun, Arnold, 3ds Max, and Flame. Maya 2018 offers additional character creation, motion graphics, and rendering functionality, and is available with the latest version of Arnold; Shotgun 7.3 features include smart data retention for improved site performance and community-driven enhancements including improved action menu items (AMIs) and the ability to restart your own site; Arnold 5.0.1 builds on the strengths of the recent 5.0 release, and includes new functionality like AOV shaders for cryptomatte workflows, thin film for standard surface shader and additional updates and optimizations; the newest 2018.1 update to 3ds Max adds VR authoring tools for design visualization artists and generalists, and additional UX and UV unwrap improvements; Flame Family 2018.2 introduces new creative tools that enhance artist productivity and expand pipeline integration possibilities. Some new features in Flame 2018.2 are Pybox, a python scriptable software handler for processing images via external renderers; projector functionality, map inputs and a contextual menu in action; smart merge for the connected conform workflow; and the ability to drive the batch environment via scriptable commands. [source]

www.autodesk.com
 
 
Autodesk Maya 2018 ships
[permalink] 27.07.2017

Autodesk Maya 2018 video animation worgflow Autodesk Maya 2018 has arrived. The new version comes with enhanced workflows across the board, including enhanced modeling tools with Topological Symmetry support, single top-level symmetry control, and vector displacement map stamps. An improved shape authoring workflow offers a smoother experience, including the ability to perform pose-space deformation on rigged characters. New tools for working with UVs allow artists to stack similar UV shells, automatically redistribute UVs for even spacing, and constrain the movement of UVs along edges. Animators will benefit from updates to the recently added Time Editor and overhauled, faster-to-use Graph Editor. With 64-bit time precision, Maya 2018 adds timecode improvements with new non-integer framerates, NTSC drop and non-drop formats, allowing users to use standard capture formats without having to convert data. For the first time, rigid-body dynamics can be combined with procedural instancing, through simple and fast-to-manage dynamic properties and constraints over large numbers of instances. With just a few clicks, users can create complex arrangements of animated instances that can act dynamically, collide with each other, be bounced around by dynamic forces, and be constrained. Maya 2018 also welcomes Arnold 5 to the family with all the full features as its built-in renderer, introducing better samplers, improved speed, and simplified workflows. Arnold 5 also comes with new, more physically-accurate shaders, such as a standard surface shader, a standard hair shader, and a volume shader. Maya 2018 also includes hundreds of bug fixes to deliver a better overall experience. [source]

www.autodesk.com
 
 
ftrack announces ftrack Studio and Review
[permalink] 20.07.2017

ftrack Studio screenshot project management studio Ftrack, a scalable cloud-based project management solution for the media & entertainment industry, announced major updates to help content creators and video producers streamline multiple productions. The company renames the current offering of ftrack to ftrack Studio and announces a new streamlined product for review and approvals, ftrack Review. ftrack Studio delivers improved planning features providing a bird's-eye view of every project and department across the studio. Attendees at this year's SIGGRAPH can get a demo of ftrack Studio and upcoming ftrack Review at the ftrack booth (#223) from August 1-3. The company is offering ftrack Studio for 25 USD/month per user and ftrack Review for 15 USD a month per user. [source]

www.ftrack.com
 
 
E-on software pre-releases Carbon Scatter and CloudFactory Ozone 2017 plug-ins
[permalink] 19.07.2017

E-on software Ozone 2014 packshotE-on software announced the immediate availability of the pre-release of its Carbon Scatter and CloudFactory Ozone 2017 suite of plug-ins, for customers with a valid maintenance plan. To focus on the company's core technologies, and ensure better customer support and user experience on its flagship solutions VUE and PlantFactory, e-on software also announced that in 2018, it will discontinue development of Carbon Scatter and CloudFactory Ozone. The 2017 releases, expected to ship in Q3 2017, will be the last for the suite of plug-ins; support will continue at no cost until September 2018. The instancing technology plug-in Carbon Scatter 2017 for 3ds Max, and Maya, with native support for Mental Ray and V-Ray, and for Cinema 4D features multiple Global EcoSystem Layers, that can be saved as EcoPainter Brushes; PlantFactory and VUE vegetation models (.tpf and .veg) directly in Carbon Scatter EcoSystem populations; and up to 4x lighter data footprint within saved scenes, and quicker loading/saving of scenes. Real-world atmospheric behavior modeling plug-in CloudFactory Ozone 2017 is compatible with Maya, 3ds Max, Softimage, LightWave, and Cinema 4D hosts, and now features auto-scale clouds with altitude; the option to easily load/add cloud layers using a single button; optional automatic sun softness computation, based on atmosphere parameters; and a "Improve Low Quality Consistency" parameter to better preview atmosphere looks while rendering at a lower resolution. [source]

www.e-onsoftware.com
 
 
Golaem 6 with custom AI capabilities
[permalink] 06.07.2017

Golaem 6 new features video Golaem announced Golaem 6, giving TDs more accesses under the hood of this crowd simulation engine for Autodesk Maya. They can now customize the way characters perceive and react to their environment, giving them custom Artificial Intelligence capabilities. Other additions include an Emit/Kill behavior, a behavior for Traffic Simulation as well as some improvements on the acclaimed Golaem Layout Tool. These new features are based on user feedback and requests, Golaem being used by renowned studios on more and more demanding projects: Pirates of Caribbean by Atomic Fiction, Halo Wars 2 by Blur, Hacksaw Ridge by Slate VFX, Captain Underpants by Mikros Image, or Game of Thrones (showreel). Get a free Personal Learning Edition on golaem.com. [source]

www.golaem.com
 
 
RenderMan at Annecy 2017
[permalink] 12.06.2017

Disney Pixar Coco Trailer RenderMan Learn how Pixar approaches lighting and look development on feature film in this showcase of Pixar's core rendering technology, RenderMan. This special presentation explores real techniques used by Pixar in production with examples from Cars 3, Coco (watch the latest trailer here), and a screening of the award-winning short, Piper. Pixar's Dylan Sisson will show what's new in the latest version of RenderMan 21 -- like production shaders, interactive lighting, and new shader libraries. The two events will take place June 13th and June 15th. More here. [source]

renderman.pixar.com
 
 
Chaos Group releases V-Ray Software Development Kit
[permalink] 01.06.2017

Chaos Software V-Ray for MODO videoChaos Group released V-Ray Application SDK, a complete software development kit with high-level API that allows developers to integrate the full power of V-Ray's photorealistic rendering technology into any application. The V-Ray AppSDK is specifically designed to be a fast and flexible solution for companies looking to add ray-traced rendering capabilities to their software. The V-Ray AppSDK simplifies and accelerates the integration process, and offers full programmatic control over V-Ray's extensive feature set. With support for a wide range of popular API bindings, such as Python, C#.NET, Javascript (Node.js) and C++, software developers are able to program in their preferred language. In addition, the software development kit also includes documentation, learning resources, code samples, test scenes, and ready-to-use functionality presets. V-Ray AppSDK Developer licenses are available upon request. [source]

www.chaosgroup.com
 
 
Fracture FX 2.0 for Autodesk Maya
[permalink] 30.05.2017

Fracture FX 2.0 for Autodesk Maya video Procedural demolition plug-in Fracture FX for Maya has reached version 2.0. New version adds a Spring modifier/constraint type to simulate structural cohesion of the demolished structures, as well as the ability to quickly transfer simulations from low resolution to high resolution meshes. This enables to iterate simulations using low resolution, proxy objects before moving to detailed meshes. Fracture FX version 1.x licenses can now be upgraded to version 2.0 at 100 USD, 30 days after the initial release, the upgrade price will increase to 150 USD. New Fracture FX 2.0 licenses can be purchased for 500 USD. [source]

www.fracture-fx.com
 
 
 
1 - 10  11-20  21-30  31-40   ... 291-294  next
 
 
New user? register

Login

Username
Password
 
 
 
Universal Audio releases Empirical Labs EL8 Distressor Compressor plug-in for UAD
22.11.2017

Universal Audio Distressor EL8 UAD plug-in screenshot In close partnership with Empirical Labs, Universal Audio introduced the Empirical Labs EL8 Distressor Compressor plug-in for UAD hardware and Apollo interfaces as part of UAD Software v9.4. This expert end-to-end circuit emulation of the iconic compressor that has been used on thousands of hit records provides all the features and coveted sound of the original Distressor design. The plug-in is out now for 299 USD/EUR. [source]

www.uaudio.com
 
 
Steinberg WaveLab 9.5 trial version now available
Steinberg announced the immediate availability of the free trial versions of WaveLab Pro 9. [more]
 
Grass Valley EDIUS 9 demo version
Grass Valley launched EDIUS 9, new version of its popular Windows-based video editing platform. [more]
 
Brainworx brings British E-Series console to the masses
Plug-in developer Brainworx announced the availability of bx_console E -- their flagship plug-in that pairs a 72-channel emulation of the high-end, hit-making British E-Series console complete with comprehensive compressor/limiter, expander/gate, four-band parametric EQ, and wide-ranging filter sections, together with flexible signal routing, just like the original console. [more]
 
 
LWCAD 5.5 modeling plug-in out now
This popular CAD modeling plug-in for LightWave (and now also for 3ds Max and Cinema 4D) has just been updated! LWCAD version 5. [more]
 
Foundry launches Nuke 11.1
Foundry launched Nuke 11.1! Nuke 11.1 marks the next step in the continuous development of this cutting-edge series, with Nuke Studio, NukeX, Hiero and HieroPlayer all benefitting from features included in this latest installment. [more]
 
Arturia V Collection 6 now available
The team at Arturia are proud to announce that V Collection 6 is now available! The V Collection 6 represents a landmark in the title§s history, with the addition of 4 iconic instruments, bringing the total number of synth and keyboard recreations to 21. [more]
 
 

...by clicking on the following icon: rss