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Filtered by tag: beta
Apple previews iOS 11.3
[permalink] 24.01.2018

Apple iPhone X family photoThis spring, Apple's iOS 11.3 will deliver new ways to experience augmented reality on iPhone and iPad, new Animoji on iPhone X and the ability to view health records in the Health app. The introduction of ARKit with iOS 11 put augmented reality into the hands of hundreds of millions of iPhone and iPad users, making iOS the world's biggest AR platform. Apple continues to innovate on this technology, bringing ARKit 1.5 to developers to provide even more immersive AR experiences that better integrate with the world and giving them the tools to power a new generation of AR apps. In addition to horizontal surfaces like tables and chairs, ARKit can now recognize and place virtual objects on vertical surfaces like walls and doors, and can more accurately map irregularly shaped surfaces like circular tables. Using advanced computer vision techniques to find and recognize the position of 2D images such as signs, posters, and artwork, ARKit can integrate these real world images into AR experiences such as filling a museum with interactive exhibits or bringing a movie poster to life. The view of the real world through the camera now has 50 percent greater resolution and supports auto-focus for an even sharper perspective. The developer preview of iOS 11.3 is available to iOS Developer Program members at developer.apple.com starting today. [source]

Unreal Engine 4.19 Preview 1
[permalink] 17.01.2018

Epic Games Unreal Engine 4.16 Volumetric Fog screenshotAccording to Epic Games, Unreal Engine 4.19 will be available soon and it'll include many new features and fixes. The first Preview build is now available on the Epic Games launcher for you to download. You can explore a number of new animation and physics updates, including improvements to the Live Link plug-in and Sequencer performance, and significant changes to VR resolution settings. There are also a number of quality-of-life improvements. To get Unreal Engine 4.19 Preview 1, head to the Library section on the launcher, select "Add Versions" and choose 4.19 Preview 1. [source]

Get early access to Unity 2018.1
[permalink] 12.01.2018

Unity Vulkan Renderer screenshotThe first public beta for Unity 2018.1 game engine is now available! This beta introduces many new and improved features across the board like tessellation for Metal, GPU instancing support for GI, editor presets for import settings and components, dynamic resolution for PS4, stereoscopic 360 image and video recording (experimental), experimental sprite animation API, FBX import improvements, new particle system improvements, and more. [source]

Unity 2017.3 Beta is out
[permalink] 04.10.2017

Unity Vulkan Renderer screenshotThe new beta version of the Unity game engine implements improvements to panoramic 360/180 2D/3D video workflows, now with XR support to Experimental Scriptable Render Pipelines; Mono/.NET 2.0 support for Memory Profiler; Unlit and Surface shaders for use with Particle Systems; support for HDR compressed lightmaps (BC6H) on PC, Xbox One and PlayStation 4; or Dynamic Resolution that provides dynamic scaling to some or all of the render targets to reduce the workload on the GPU. The new version also features support for capturing VR device refresh rate, dimension, aspect ratio, HMD tracking and Controllers tracking as part of device info and device status events (more). [source]

Unreal Engine 4.18 Preview 1
[permalink] 26.09.2017

Epic Games Unreal Engine 4.16 Volumetric Fog screenshot The release of Unreal Engine 4.18 is rapidly approaching, and the first Preview build is now available on the Epic Games launcher, so users can experiment with brand new changes, such as volumetric lightmaps, enhanced static skylight directionality, major clothing tool upgrades, and the revamped Physics Asset Editor and Media Framework 3.0. In addition, users can access improved support for both Google's ARCore and Apple's ARKit (more). The desktop-forward renderer on iOS, used in the Wingnut AR demo at WWDC 2017, is now available as well (recommended for devices with an A10 or later processor running iOS 10.3 or newer). To get Unreal Engine 4.18 Preview 1, select Add Versions and choose 4.18 Preview 1, in the Library section of the launcher. [source]

Blackmagic Design DaVinci Resolve 14 Studio Public Beta 9
[permalink] 01.09.2017

Blackmagic Davinci Resolve 12 screensotNew beta update for Blackmagic Design's DaVinci Resolve Studio 14 adds support for single frame and half speed JKL control, along with improved video playback on the Fairlight page. In addition, tracks on the Fairlight page can now be moved up or down, there's a new audio codec column in the Media Pool, and new preferences for configuring the Fairlight Audio Accelerator, support for up to 8 faders on 3rd party audio control surfaces using HUI protocol on Mac and Windows. This update also features improved playback for Sony RAW and CinemaDNG clips. Get the new beta here. [source]

Blackmagic Design DaVinci Resolve 14 Studio Public Beta 8
[permalink] 24.08.2017

Blackmagic Davinci Resolve 12 screensotNew public beta of Blackmagic Design's DaVinci Resolve 14 adds basic HUI protocol support for compatibility with the Mackie Universal Control Surface, as well as support for attaching speakers to Blackmagic Design video I/O hardware or USB audio devices. In addition, it also includes Cineform encoding and decoding on all platforms, improved H.264 compatibility on Windows, and dozens of other fixes and performance improvements. [source]

Blackmagic Design DaVinci Resolve 14 Studio Beta 7
[permalink] 17.08.2017

Blackmagic Davinci Resolve 12 screensotNew beta update for the upcoming DaVinci Resolve Studio 7 features reorganized system and user preferences, support for displaying track automation data on the Fairlight page, the ability to render multiple individual audio tracks, better Fairlight timeline navigation and video playback performance, as well as other general performance and stability improvements. Get it here. [source]

DaVinci Resolve 14 Studio Public Beta 6
[permalink] 26.07.2017

Blackmagic Davinci Resolve 12 screensotThe new DaVinci Resolve 14 beta update adds basic support for audio playback from nested timelines and compound clips, along with support for decoding MTS files with AC-3 audio. It also adds the ability to render multiple audio busses on the Deliver page, support for additional metadata in Cinema DNG and QuickTime files, support for RED Wide Gamut color space and Log3G10 gamma in DaVinci Resolve Color Management, and other general performance and stability improvements. [source]

E-on software pre-releases Carbon Scatter and CloudFactory Ozone 2017 plug-ins
[permalink] 19.07.2017

E-on software Ozone 2014 packshotE-on software announced the immediate availability of the pre-release of its Carbon Scatter and CloudFactory Ozone 2017 suite of plug-ins, for customers with a valid maintenance plan. To focus on the company's core technologies, and ensure better customer support and user experience on its flagship solutions VUE and PlantFactory, e-on software also announced that in 2018, it will discontinue development of Carbon Scatter and CloudFactory Ozone. The 2017 releases, expected to ship in Q3 2017, will be the last for the suite of plug-ins; support will continue at no cost until September 2018. The instancing technology plug-in Carbon Scatter 2017 for 3ds Max, and Maya, with native support for Mental Ray and V-Ray, and for Cinema 4D features multiple Global EcoSystem Layers, that can be saved as EcoPainter Brushes; PlantFactory and VUE vegetation models (.tpf and .veg) directly in Carbon Scatter EcoSystem populations; and up to 4x lighter data footprint within saved scenes, and quicker loading/saving of scenes. Real-world atmospheric behavior modeling plug-in CloudFactory Ozone 2017 is compatible with Maya, 3ds Max, Softimage, LightWave, and Cinema 4D hosts, and now features auto-scale clouds with altitude; the option to easily load/add cloud layers using a single button; optional automatic sun softness computation, based on atmosphere parameters; and a "Improve Low Quality Consistency" parameter to better preview atmosphere looks while rendering at a lower resolution. [source]

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New broadcast products from Blackmagic Design

Blackmagic Design Q1 Broadcast Update Blackmagic Design announced several new products incl. the Blackmagic URSA Broadcast Ultra HD camera for both ENG and studio work costing 3,495 USD; new Blackmagic Fiber Converters to extend and fully power cameras up to 2 km away from video, talkback, tally and more; new ATEM 4 M/E Broadcast Studio live production switcher with 4 M/Es, 20 inputs, 16 new ATEM Advanced Chroma Keyers, DVEs, and more; and new ATEM 1 M/E Advanced Panel with LCD and customizable controls. All the new products are available now! [source]

V-Ray 3.6 for Rhino
Chaos Software has released V-Ray 3.6 for Rhino. The new version incorporates powerful GPU and hybrid rendering, adaptive lights, improved de-noising, cloud rendering, and a library of over 600 lifelike materials. [more]
Sonnox introduces VoxDoubler
Sonnox released VoxDoubler, the first plug-in from a new range they're calling Toolbox. [more]
Steinberg WaveLab 9.5 trial version now available
Steinberg announced the immediate availability of the free trial versions of WaveLab Pro 9. [more]
Modo exports Facebook-ready 3D objects
Foundry announced that Modo will help creators bring 3D and virtual reality content to the masses, arising from an early partnership with Facebook. [more]
Panasonic VariCam LT FW 6.0
New firmware 6.0 for Panasonic's VariCam LT digital film camera adds enhanced functionality with AK-HRP1000/1005/HRP200 remote operation panels; faster boot-up; support for playback of multiple clips in succession as well as in order of selection; new lenses compatibility (Canon CN-E70-200mm T4. [more]
Blender add-on Magic UV updated to v5.0
The Magic UV plug-in for Blender has been updated to version 5. [more]

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